Project objectives and scenarios
The project has two scenarios that guide the research. The first
scenario is a meeting room where people that possibly have not
met before come together for a meeting. The goal in this scenario is
to create a spontaneous network that securely connects the
participant's portable computers, PDAs, etc., with no or very little
user configuration and without infrastructure support. During the
first project year we started developing a spontaneous networking
testbed that will be completed during 2001.
The second scenario comes from a collaboration with the Arena project
at the Mäkitalo Research Center in Luleå. That project has a vision
of a virtual arena and the creation of an enhanced experience
for the audience both inside and outside the physical arena. The
first application is ice-hockey. The Connected project is providing a
small TCP/IP protocol stack implementation, lwIP, for sensors placed
on the hockey player. An important characteristics is that the small
unit should be a full network citizen to preserve end-to-end protocol
semantics.
Middleware for Mobile Services are needed in both these
scenarios. Sensor and video information from a hockey player must be
adapted to all the different user devices the audience will carry with
them. Individuals in the audience may want to decide which player they
want to follow and what sensors they want to subscribe to. The project
develops proxy architectures that personalizes such sessions to
individuals, their terminal types and to the characteristics of the
networks they are connected to.
Updated: $Date: 2002/05/06 12:21:52 $
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