FIRST INTERNATIONAL WORKSHOP
VIKTORIA INSTITUTE, GÖTEBORG, SWEDEN, JUNE 10-11, 2004



INTRODUCTION

In the late 1970's, the Walkman liberated recorded music - it allowed you to carry the listening room with you. Today, iPods and mobile phones allow new forms of private and social music experiences. What are the trends in mobile music technology? What kinds of new modes of musical interaction are becoming possible? Will peer-to-peer sharing and portable MP3 players destroy the music business - or will new technology let artists reach more people than ever before?

This event gave an opportunity to learn more about the emerging forms of mobile music technology. The workshop included speakers representing some of the world's most innovative approaches to mobile music, including new technologies for music listening, creation and sharing. The workshop provided opportunities for attendees to meet and work creatively together on these issues. Attendees were also wecome to present their own work in a poster session. 

This workshop was the first of a series of events. For information about the following workshops, go to:
Webpage of the 2nd workshop in 2005
Webpage of the 3rd workshop in 2006
Webpage of the 4th workshop in 2007

INVITED SPEAKERS

Arianna Bassoli, Human Connectedness Group Medialab Europe, Ireland
tunA - a hand-held ad-hoc device for local music sharing


Lalya Gaye, Future Applications Lab, Viktoria Institute, Sweden
Sonic City - a wearable music system for the urban environment


Chris Salter, Sponge and Rhode Island School of Design, US/Germany
Joel Ryan, Institute of Sonology, STEIM, Netherlands
TGarden: Wearable Instruments, Embodied Interaction and Augmented Physicality


Atau Tanaka, Sony CSL Paris, France
Malleable Mobile Music


Mattias östergren, Mobility Studio, Interactive Institute, Sweden
SoundPryer - joint music listening on the road

And a special contribution by Gideon D'Arcangelo
Walkman Busting


PROGRAMME

Click here for detailed programme!
THURSDAY, JUNE 10
9.00-9.30 Welcome, registration
9.30-12.00 Invited speakers
12.00-13.00 Lunch
13.00-14.00 Poster presentations
14.00-17.00 Workshop activities
19.00-late: Social event
FRIDAY, JUNE 11
9.00-12.00 Workshop activities continued
12.00-13.00 Lunch
13.00-15.00 Summing up

POWER POINTS

Introduction by Lars Erik Holmquist [ppt]
Malleable Mobile Music - Atau Tanaka [ppt]



More power points available soon!



POSTER PROCEEDINGS

Mobile phone music. Sound Art and 'mobile devices' - Frauke Behrendt [pdf]

The Intelligent Street - Henrik Lörstad, Mark d'Inverno, John Eacott [pdf]

Sound Pryer: truly mobile joint listening - Mattias Östergren, Oskar Juhlin [pdf]

To Listen to China for One Month Without Speaking - Kristy Trinier, Davide Di Saró [pdf]

BRAINSTORMING ACTIVITIES

The workshop also included a series of structured brainstorming activities that ran over two days. Participants were divided into three groups, each dedicated to one of the following topics:
- mobile music creation,
- mobile music sharing,
- business models and the future of the mobile music industry.
In addition to this, we had pre-defined a number of themes to investigate: infrastructure and distribution; genre and formats; social implications; ownership; business models; creativity; interaction and expression; mobility; users and uses.

Each group would chose four themes from the list, and discussed them from the perspective of their overall topic. For instance, the group on Business models discussed the theme Genre and format, raising issues such as length of compositions, use of meta-tags or potential revenue from different kinds of formats. After the first day of brainstorming, results were presented to the other groups. The second day was dedicated to defining design dimensions for mobile music applications based on day one’s sessions (for example solo vs. collective, foreground vs. background), and to mapping the emerging design space to existing or future projects. The sessions raised a number of issues, including “in-between” states that are neither mobile nor stationary, how musical taste is used to establish personal identity, to the meaning of ownership and where added value could be elicited.


LIST OF PARTICIPANTS

Atau Tanaka - Sony CSL Paris, France
Arianna Bassoli - Medialab Europe, Ireland
Chris Salter - Sponge, Germany
Mattias Östergren - Interactive Institute, Sweden
Katarina Delsing - Interactive Institute, Sweden
Henrik Lörstad - Interactive Institute, Sweden
Jussi Maaniitty - Nokia, Finland
Barry Brown - University of Glasgow, UK
Petter Karlsson - Nokia, Finland
Frauke Behrendt - University of Lueneburg, Germany
Håkan Hellman - Volvo Cars, Sweden
Rob Rampley - Line 6, USA
Eugene Kim - Knifeandfork, Göteborg IT-university, Sweden
Brian House - Knifeandfork, Yellow Arrows, Göteborg IT-university, Sweden
Tobias Rydenhag - Sony Ericsson, Sweden


STUDENT VOLUNTEERS

David Mccallum - Göteborg IT-University, Sweden
Maria Håkansson - Viktoria institute, Sweden
Magnus Nilsson - Göteborg IT-university, Sweden


SOME PICTURES




INVOLVEMENT BY THE MUSIC INDUSTRY

We strived to involve the music industry, including producers, distributors, artists, on-line vendors, etc. Local industry representatives included the independent distributor Border Music and the record label Service.

ORIGINAL CALL FOR POSTERS


We invite you to contribute posters that document your work or ideas in mobile music technology. To submit a poster, please send a 2-page abstract in the ACM SIGCHI publication format (Word template available here) to leh@viktoria.se. We will print a compendium of all posters and arrange a poster presentation session where attendees can discuss the work with authors. Poster presenters are also encouraged to bring a demonstration to complement the poster.

Potential poster topics include but are not limited to implemented or projected mobile music systems, legal issues, enabling technologies, user studies, ethnographic fieldwork, interface design, social implications, and other areas relevant to mobile music.

The poster deadline has passed.

REGISTRATION

Pre-registration has ended.


On-site fees:
Regular SEK 1200:-
Academic 1000:-
Student 600:-


ACCOMODATION


The workshop took place on Lindholmen, situated on the large island Hisingen, which is separated from mainland Gothenburg by a wide canal (Göta Älv).
We recommended to book hotels in the center of the city and to use the bus service to get to the workshop venue.

Click here for travel and accomodation information!

ORGANIZER


Lars Erik Holmquist
Future Applications Lab
Viktoria Institute

LOCATION


The Viktoria Institute
Hörselgången 4
417 56 Göteborg (Lindholmen)
Sweden

Map

OTHER EVENTS


Another event happening in Gothenburg right after the workshop:
The Outside In Symposium - emerging expressions, interventions and participation in public space, June 14-15