Instead
of actively searching for new music, what would it be like if music
songs themselves could find their way to users who wanted them?
Imagine that you have a mobile device
that can store
and play back music files, for example a mobile phone with an MP3
player. As
you encounter various people, the devices you are carrying connect to
each other wirelessly and media agents from the other nearby devices
check the status of your media collection. Based on what you have been
listening to in the past and which files you already own, new
music might spontaneously and autonomously “jump” from another device
to yours (and vice
versa). Later, when you listen to your songs, your Push!Music player
also plays some newly obtained tunes that you had not heard before.
We are currently updating this
page with more information! In the meanwhile, have a look at the
publications and
presentations of Push!Music. You can find them here!
We have recently received a lot of attention in media and blogs, which
is great fun! However, there are a couple of misunderstandings of
Push!Music and our aims with the project... Just to clarify a few
things:
1. Push!Music is a research prototype, not a product. We have tested it
in a small-scale user study but have at this point no plans to
commercialize the technology.
2. The purpose is NOT to spread music or other content illegally. There
are a number of systems that allow you to pay for songs you have
downloaded via filesharing and even give compensation to the person you
got it from, for instance Shawn Fanning's Snocap. There are also several ways
you can subscribe to "all-you-can-eat" downloads, for instance the
current incarnation of Fanning's previous venture Napster. When a
payment model is in place, Push!Music will simply help people find more
music, which can only be good for the artists.
3. When we do our current user tests, we are careful to stay strictly
within the limits of Swedish law: we only use music that the users have
paid for, and we limit copying to within a small circle of friends.
4. Many have brought up issues like viruses, spam and unwanted songs,
advertising, the problem of correctly predicting what someone will
like, etc. We are of course aware of these as potential problems with
new ideas but that is no reason to not explore them! We are building
and testing prototypes to find out more about both problems and
unexpected opportunities.
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