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* concepts
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Nocturnal
dub ambiances, pollution as echo chambers, drumming
traffic noises, singing street lights... Scratching tramway bells by
approaching walls, grabbing metallic railing as guitar strings, turning
corners towards a chorus... Music
creation with Sonic City
is a co-production of user actions and urban conditions. It is
experienced
as a
dynamic improvisation in context and continual rediscovery of everyday
urban settings. Encounters, events, architecture,
(mis)behaviours... all affect the music and become
means of interacting with or 'playing the city'.
In
this project, we break out
of
traditional
contexts for music creation to explore the creative potential within
our local
surroundings and mundane activities. Our intention is to expand the
space of personal music creation by including mobile behaviours and
large-scale
spatial
movement through urban landscapes as parameters in the electronic music
composition. This opens new possibilities for individual creativity
integrated into
everyday life. Wearing Sonic
City, anyone can experience
a simple walk down the street as an expressive act, a path through the
city as
a personal composition. As a complement to lived urban experience, the
resulting music is a new,
intimate soundscape intended to enhance perception and encourage new
uses of
the urban landscape.
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* the city as interface
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We are projecting a space of
music interaction onto the physical space of the city, a constructed
yet inhabited environment, made of unknown and
familiar places, details and ambiences, unexpected and predictable
events,
fixed and fluid elements. The urban environment becomes an
interface for real-time electronic music making, and urban paths become
the scores of a personal
soundscape of music, in which changes of context imply changes of
musical structure. As a result, the city is both a setting and a means
of music creation. Context parameters and urban sounds are necessary
inputs to the system: the city not only enables the user to interface with and control the music, but music creation cannot happen without the
city. Thus, using Sonic City is a completely contextual form of
aesthetic practice.
The project takes on the
challenge
of
ubiquitous computing in the context of interactive music: spreading
and intergrating computation into
the environment in
order to enable people to move
around and interact with
computers more
naturally than they currently do and achieve invisibility
in use and embodied interaction. "The
most profound technologies are those that disappear. They weave
themselves into
the fabric of everyday life until they are indistinguishable from it."
(Weiser)
As
a new platform for personal
expression
and urban experience, Sonic City explores public space as a site for
private
performances and emerging behaviours.
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* mobility as musical
interaction
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A
person's mobility
through the shifting urban contexts of a city can be seen as a musical
gesture extended geographically and over time. This is exemplified in
the simple act of walking
through the
city as a sequence of contexts experienced over time and shaped by
dynamic
urban conditions and personal choices of route. Reinterpreting
the concept of gestural musical interaction from interactive music and
dance
technology, we
consider the act of walking as a
deliberate and creative action, and model the movement of a pedestrian
through the
surrounding environment with a combination of
gesture-based interaction
and context-awareness.
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street path
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mobility interaction model
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* inspiration and related work
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Initial inspiration came
from
related projects
in the fields of ubiquitous computing (e.g. Redström's
'Dish Jockey'), and of
interactive dance and music (e.g. NIME,
dance-technology.org), from
previous works of
project team
members (e.g. Mazé's 'Nomadic Audio')
as well as from creative urban practices (e.g. skateboarding, parkour,
the Situationist
'dérive')
and personal interests for urban exploration... but mostly from the
realisation that we often walk around with music in the head, that we
mentally synchronise with our steps. This lead to thinking about
walking as a musical gesture (the same way dance movement produce music
in interactive dance technology), and about remixing urban sounds in
real time based on where and how you walk and on what happens around
you.
The
project draws on
related work in the fields
of musical interfaces, interaction design, wearable and context-aware
computing,
and mobile applications. Other
projects
involving the city in interaction include the Equator
project 'Can You see Me Now?', an urban
mixed-reality game
event, and Mott et al's 'Sound
Mapping', a
site-specific outdoor interactive music event with portable
sensor-based devices.
The 'Touring Machine' (Columbia CGUI Lab)
uses
location-awareness
to supplement real space with a virtual information overlay. Beloff et al's 'Seven Mile Boots' geographically
maps the internet space to the physical one, in which the user walks
with special boots. PLAY's
'Pirates!' uses
proximity and
location
in real space as interaction elements in virtual game play. Dunne's 'Noiseman', Maebayashi's 'Sonic Interface' and
Mazé's 'Nomadic Audio' propose
new interactions with urban sound: 'Noiseman' and 'Sonic Interface'
filter
and remix
urban sounds on the move, and 'Nomadic Audio' creates a dynamic
soundscape from
local radio frequencies. ATR's 'CosTune'
and Atau Tanaka's 'Malleable Mobile Music' project enable networked music
making in the city ('CosTune' as a wearable that can
be explicitely played, 'Malleable Mobile Music' as a collaborative
proximity and location-based
music remixer). Other related projects include ATR's 'Sensor-Doll', a context-aware
music
interface, Toshio
Iwai's Sound Lens, a portable device to convert light into sound,
and Wodiczko's 'Personal
Instrument', the first wearable to manipulate sound.
Sonically,
our project is greatly inspired by musique
concrète, soundscape
composition and glitch
music. However, the music in
Sonic City is directly linked to the physical location where it is
being produced and heard, in context.
With
its unique focus on using
everyday settings and mobile interactions on the fly as creative
resources and
raw materials for personal expression, Sonic City lays the
technological groundwork
for
innovative music creation and context-aware creative applications. It
is a
platform for investigating new forms of interactions that enhance
everyday creativity, urban
discovery and
emerging
sonic subcultures.
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