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* user study
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In order to
determine how people might use Sonic City in
everyday life, we have conducted a short-term user study with a variety
of people using the prototype in their own familiar environments.
Focusing on considerations of musical performance, embodied interaction
as well as engagement and control, this study helped us to understand
how people approach Sonic City and interact musically with the city,
revealing emerging urban behaviours and music creation processes
integrated into everyday life.
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* process
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The
study
took place during winter of 2003-04. It consisted of observing how a
set
of participants used
the prototype in their own everyday environment during a limited
period of time, and in collecting their feedback about it.
The study
participants had various backgrounds, activities,
ages, music tastes, and perceptions of the city of Göteborg.
In order to gain
insight into their everyday environments,
the type of path they would take, and their perception of them, we
started by giving them cultural probes (individual
self-contained small packages handed-out to users in
order to gather information about their everyday life) prior to the
testings. This also
helped determining where the test sessions would be conducted, as they
had to take place in the users' everyday environments. Participant were
each given a cultural probe for a few days, with instructions to only
open it and proceed when taking a path they would have taken anyway.
The probes contained the assignment of documenting a single everyday
path with a digital still camera, taking pictures of obstacles,
resources and what would catch their attention. Then, they would write
down answers to both clear and ambiguous questions about their path,
draw their own map of it, put stickers where the pictures had been
taken, and locate themselves on a larger city map (see user pages -
links below user pictures in results' part).
Eventually, we let
each participant use the prototype in the documented
area. The users were told how the system worked but not where to walk
or how to behave. Each user was video-filmed in action and the music
produced recorded on a MiniDisc. This enabled a close study of paths
and
behaviours during use. Each session was completed with in-depth
interviews about the experience.
We then
synchronised the videos with corresponding sounds for analysis
purposes. This allowed us to get a deeper understanding of the details
of interactions by linking interactions with musical results, and
repeating playbacks. The videos were first watched together with each
user in order to collect their own comments and analysis of the
sessions, and followed by complementary interviews. By synchronising
these comments with the videos, we could compare the users' feedback
with an objective analysis of their behaviours, while avoiding
misunderstandings about their intentions.
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cultural
probes
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user's
path
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observations
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user
feedback
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video
analysis
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* results
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The study showed
that mobility could indeed become a musical
interaction between a user and her urban environment, enhancing her
perception of and engagement with these everyday settings.
The study also
opened the question of how to improvise and
adapt one's musical interaction when confronted to a lack of control
due to unpredictable and uncontrollable factors encountered in urban
environments. The city was perceived to be more in control of this
interaction than the user. However, she was able to actively influence
how the music was created through different tactics and through
situated interventions, all of them related to how the system was
designed, what it highlighted and thus how it encouraged her to act.
In terms of
interaction, the users were engaged on the level
of the global path and of local interactions. Both levels were managed
in an ad hoc, rather improvised way. Paths were most often planned in
advance by the users but were sometimes randomly or intentionally
modified during the course of a session in order to look for more
interesting contexts and test how they would sound (e.g. a noisy
construction site for [A.S.], a dark corner next to an
electricity chamber
for [D.R.]).
Participants looked around themselves to seek local
interactions opportunities, which they also found by accident (e.g.
metallic objects). Some had favourite inputs, such as human voices for [M.K.]
or noisy traffic for [F.M.].
On a local level,
the users actively directed sensors with
their body. In order to produce input, they often got closer to fixed
artefacts at hand such as metal or walls. They also turned their body
and thus the sensors towards or against diffused sources of input in
order to amplify respectively shadow them, thus modulating the city's
input. [D.R.]
turned his back on traffic to reduce the impact of the sound
level for example. Paths could thus be considered as a score
articulated by ad
hoc local bodily interactions.
For more information about
each
study participant, click on the initials below the pictures.
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The
following video shows small segments of different testing sessions. For
more information and videos, check the user pages by clicking on the initials below the pictures.
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