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Research

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Projects

Ongoing Research Projects

Kaktus - an EU project within the Humle lab
MagiCster - an EU project within the Humle lab
VRanderer - a small project between the ICE lab and It's Alive. The aim is to connect their mobile phone platform with Dive to allow online players to play with real, physical players.

Ongoing Master's Projects

SpyGame - Two students in Göteborg are implementing an idea that came out of a workshop in February 2002. More information on the idea can be found here. Contact Karl-Petter Åkesson for details.
Attitudes and attitude change in agent networks - This project investigates the use of theories from social sciences, in particular balance theory and its extensions, for modelling believable social clustering in agent networks. The idea is to develop a system for agents that simulates socially dynamic networks where agents possess, exchange and modify internal attitudes and where agents reinforce their attitudes and cluster around certain attitudes. The work can be applied in games where agents are supposed to behave socially and intelligently towards the players and each other. Contact Annika Waern for details about this project.
HCI methodology in game design - Two students at Blekinge Högskola are involved in this project, which is a interview study focussing on the role of human factors in professional game design, and its relevance for the elusive concept of 'Gameplay'. Contact Annika Waern for details about this project.
Affective camera - This project investigates the use of cinematographic rules to control camera positions and movement in games. Contact Jarmo Laaksolahti for details about this project.

Completed Research Projects

Safira - a recently completed EU IST project within the Humle lab that looked at affective computing.
eErie - a project within the ICE lab to enhance real-life roll-playing games with pervasive computing technology.
ITsPU - an ICE lab project to see how the game master role can be enhanced to better support role-play in management training.
PING was an EU-project that looked at infrastructures for "Massive Multi-Player" games, with a focus the technically most demanding aspects such as real-time interactvity.

Completed Masters Projects

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External Projects

Pirates! - The Play studio's pirate game that uses physical places in relation to places in the game.
CanYouSeeMeNow? - The initial game took place in Sheffield between online players and three artists in the town. A cooperation between the Mixed Reality Lab in Nottingham and BlastTheory within the Equator project.
Backseat gaming - a project within the Mobility studio at the Interactive Institute concerning a position-based game for children in the back seats of cars. It was presented at SIGGRAPH 2002(online ppt presentation)
MadCountdown a Multi-player hybrid reality game. It was built, run and evaluated by a group of students in Zurich. Players move themselves around campus with the help of their PDAs. It is well documented (but we need the link here!).
Fiasco - Fiasco is a game of misadventure whose gameboard is the whole of New York. Players attempt to conquer and control turf - as represented on a website's virtual map of the city - by generating, performing, and documenting public acts of utter stupidity on the real-world streets of the city. Read more at their [wiki].