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The project is aimed at designing and
implementing an installation that illustrates the way that a submerged
submarine uses sound to gather information about its surroundings. A
submarine under water is more or less blind and relies heavily on its
sonars to detect other vessels. Although the periscope can be used to
spot surface vessels, its range is limited (a couple of miles) and its
use also increases the risk of the submarine being detected. Sonars on
the other hand can pick up sounds from objects hundreds of miles away.
To make this point clear to the visitors, the installation is based
heavily on sound, using a soundscape consisting of authentic underwater
recordings of a range of different types of vessels.
The project is a collaboration between
Swedish Institue of Computer Science and Statens
Maritima Museer in Sweden. The installation is part of the on-going
exhibition Ubåtsvapnet
100 år which has been on display at Teknikens och
Sjöfartens hus in Malmö, at Göteborgs Maritima
Center (GMC) in Gothenburg, and during august 2004 in Stockholm.
It is now a permanent part of the exhibitions at Marinmuseum in Karlskrona.




The installation is intended to give the
visitors an understanding of the importance of sound for a submarine to
detect vessels in its vicinity but also far away. Via the eight channel
sound system, the visitors are presented with a cacophony of sounds
coming from all directions, representing a multitude of objects
(vessels, animals, etc) surrounding the submarine. Via the touch
sensitive nautical chart, visitors are able to select symbols
representing these sound-emitting objects. When such a symbol is
selected, all other sounds will fade away and the selected sound will
be
played in isolation. During this time the visitors are able to
experience the individual characteristics of this sound, be it a seal,
a
small boat with an outboard motor, or a large tanker. By selecting
different symbols (and thus sounds) the visitors are able to discover
that different types of vessels (animals) produce quite different
sounds. When a selected sound has been played for a short while, all
object sounds will start again, making the previously selected sound
indistinguishable. The selection of individual sounds is intended to
illustrate the way that a submarine sonar operator works. By isolating
and analysing the sounds one by one, indistinguishable sounds become
distinguishable and thus hopefully identifiable.

Although the installation has its focus
on why sounds are so important to submarines, we also wish to point out
that the sounds that are mostly interesting are the ones that are
caused
by vessels of various kinds. To make this point clear the installation
includes a digital periscope where the visitors are able to see the
ships that are the sources of the sounds heard in the speaker system.
By looking at a particular ship in the periscope and selecting the
corresponding symbol on the nautical chart, a visitor is thus able to
see the ship and at the same time hear the sound that it emits under
water.
During the
visit a visitor
will encounter tools like BTR (Bearing Time Recorder) and LOFARgram
(“waterfall” frequency spectrum diagram) which are used onboard modern
day submarines.