Agent-Based Systems
(in SICS Strategic Research Program 1999-2002)
Sverker Janson
Swedish Institute of Computer Science
http://www.sics.se/~sverker/
1 Background: Software agents, Self-Interest, and Electronic Markets
While the Internet has already brought us humans together in new,
exciting, and often unexpected ways, the same is also beginning to
happen to our software.
Distributed systems and component technologies have been thoroughly
investigated for several decades, but until very recently with the
unspoken underlying assumption that systems are owned and controlled
by single individuals or organizations. This means that all components
of a system are thought to be working cooperatively towards a common
goal and that they may safely do what they are told and trust whomever
requests them to supply information or perform services.
On the Internet, this assumption is no longer true. There, Mary's
software may meet and be required to interact with, e.g., Acme Inc's
software. Mary's goals may be quite different from Acme Inc's, perhaps
even conflicting and her only safe assumption will be that Acme Inc's
software is designed to act in Acme Inc's best interests. She should
obviously likewise make sure that her software acts in her best
interests.
In the following, the term software agent (or just
agent) refers to a software component that acts on our behalf,
with our authority, and that is intended to do so in our best
interests.
What does it mean for an agent to act in our interests? How free are
our agents to act in our interests given existing technological
constraints and limitations? How free could we make them if we design
future information society technologies with this in mind? How do we
make these technologies robust against errors and intentional misuse?
These questions form the foundation of the research proposed below.
Our main focus is on how to automate participation in electronic
markets. Through automated trading by software agents, we expect
improvements in the quality of existing markets, such as consumer
goods markets, service markets, and the emerging information markets,
and to reap the benefits of markets as effective instruments of
resource allocation also in non-traditional domains, such as
fine-grained markets for electric power and communication
bandwidth. Agents have the capacity to consider more information,
e.g., evaluate thousands of offers for a new car and hundreds of
recommendations from various sources, and may also act in domains
where we are disqualified due to speed requirements, e.g., buying the
bandwidth we need packet by packet or the additional electricity
needed when we turn on a light switch.
The research proposed here falls into four main lines of
investigation:
- Decentralized coordination with resource markets
- Recommender systems based on decentralized collaborative filtering
- Internet commerce infrastructures, with the subtopics
- Dynamic component architectures for evolvable electronic markets
- Matchmaking based on explicit interests
- Service access architectures
As more and more activities are brought onto the Internet, we expect
our results from these investigations to be of critical value in the
near future.
2 Needs of Industry and Society
Networking in general and the Internet in particular have created
new opportunities and associated challenges. Software systems and
sources of information are being connected at an incredible pace, and
new global information, communication and collaboration software
infrastructures are likely to follow in the wake of the World Wide
Web.
The widespread use of information technology will enable people to
work together in new and very different ways. Coordinating the work of
several independently working individuals and organizations through
electronic markets can enable new services and rapid development of
new projects.
It is strongly desirable that future software infrastructures based on
the Internet are open and decentralized. Decentralization avoids
giving single actors total control over shared resources, while
openness encourages competition and efficiency.
To realize this vision we need to understand the behavior of
computational systems based on self-interested components, agents,
and to explore systems based on this fundamental principle.
3 State of the art
Resource Markets
When people share some resource, i.e., a telephony network or a
road/rail network, their individual actions need to be coordinated in
order to make efficient use of the resource. Without traffic rules
that controls the flow, traffic will jam and leave everyone
unsatisfied. To improve the system performance, the resource
allocations need to be coordinated.
Decentralized coordination of shared resources has been an important
topic in computer research for att least two decades. From the work
on the Contract Net that uses local decision making, it became
apparent that distributed algorithms need to handle resource
negotiation in parallell.
In agent-oriented programming, such local decision makers are called
agents, and several research labs have built negotiation frameworks
for agents that maintain sets of partial plans, commitments, etc., to
allow agents to negotiate several resources in parallell.
Market-oriented programming is an alternative approach to solving
distributed coordination problems. The resource users are represented
by agents, software that decides which resources to obtain based on
the current market prices rather than individual negotiation. In a
true market-oriented setting the prices are generated by the current
supply and demand of the available resources. Many
quasi-market-oriented systems, where prices are dicated by the
algorithm, are also often grouped into this category. Among the
hybrids we can find TRACONET where ContractNet contracts are trade at
market price.
Recent hot topics of research include combinatorial auctions, price
dynamics in agent markets, and "almost zero" intelligence bidding
strategies for agents. The domain of application ranges from
information trading, CPU load balancing and intelligent web caching to
network load balancing, configuration and Quality-of-Service
establishment.
Recommender Systems
Information is not only published on the Internet (or an intranet), it
is also consumed by people. Today there is no general mechanism in place
for making use of the implicit information available in e.g usage
patterns of websites or opinions about relevance of the search results
from web indexes such as AltaVista.
As people search, browse or publish information their actions,
explicit or implicit, can be used by information brokering services to
guide other users or to filter information irrelevant to the
user. Systems that attempt to make use of this kind of data are
usually termed Recommender Systems.
Several recommender systems have been designed for collecting user
feedback and/or finding and sub-groups of users with related needs
(e.g., FAB, GroupLens, Tapestry]. Other recommender systems mine
information about relations between people or documents from
publically available data sources e.g the web, usenet news or
bibliographic information (e.g., ReferralWeb, PHOAKS, ParaSite).
There has traditionally been two main ways of estimating what a person
is interested in; content based methods that examine the contents of
the data the user accesses and collaborative methods which focus on
similarities in behavior among groups of users.
In the Recommender Systems community there is today a trend towards
combining the approaches of content based and collaborative filtering
to hybrid methods to provide good novelty of the recommendations (as
provided by collaborative methods) while at the same time reducing the
risk that no advice can be given if no similar use-pattern was
found.
Several recommender systems are implemented as multiagent systems to
improve scaling properties, share work or separate functionality.
Internet Commerce
The Internet offers the hope and the promise of the global perfect
market. In principle, the activities can be automated. But, in
practice, since all development is driven by self-interest, it is
entirely focused on producing advantages local to single or small
groups of participants, not on producing a uniform platform for
automation of commerce between participants that benefits all and
none in particular.
A commerce model typically includes activities such as advertising,
searching, negotiating, ordering, delivering, paying, using, and
servicing.
Storefronts and search engines offer Internet-wide search and
negotiation, although not with much precision. Future developments of
metadata, e.g., based on the W3C RDF/XML (Resource Description
Framework mapped onto XML), will increase precision. But to facilitate
automation, and offer sufficient expressiveness, the metadata
framework has to be based on uniform design principles.
Progress can be made without metadata. The web-based service (shopbot)
Jango (now part of Excite) provides a simple interface for searching
and ordering from a number of storefronts, thus serving as a kind of
an integrating "meta-store". Its operators use tools that automate the
creation of interfaces to the web based storefronts, to simplify this
otherwise arduous task. If information and interaction were
standardized, the creation of a Jango-like service would be a much
simpler, almost trivial, task, and more attention could instead be
placed on domain specific value-adding services.
Other services, e.g., auctions, also include negotiation
mechanisms. If this trend is taken further, a single site could
provide for all activities desired, a one site globally accessible
marketplace, owned and controlled by a single participant. This is
clearly strongly in conflict with the ideals of free markets.
While EDI (Electronic Document Interchange) offers standards for
information and interaction between trading partners, current EDI
standards are intended for use in static longterm relationships on the
basis of detailed trading partner agreements, not for spontaneous
commerce on the Internet.
A number of object-oriented platforms have been proposed for building
distributed commerce applications integrated with the web. The most
ambitious proposal to date is perhaps the CommerceNet eCo System
project [eCo], which was aimed to develop an architectural framework
compatible with all major Internet commerce platforms.
Pattie Maes, et al, at MIT Media Lab have developed an agent-based
(single site) marketplace called Kasbah. Users may assign the task of
buying or selling a specified good to an agent, which then performs
negotiation and settlement of deals, fully automatically, according to
the users' choice of predefined strategy.
The Stanford and University of Michigan Digital Library projects both
employ agent-based architectures. These are strongly influenced by a
top-down hierarchical view of system design, a priori subdividing
responsibilities into a number of components. Our goal is to provide
the minimum possible glue to enable automation of a market of
self-interested participants, who are free to assume the rôles of
buyers, sellers, or various forms of mediators.
We have previously developed an agent-based framework for Internet
market automation (SICS MarketSpace). Agent provide assistance to a
wide range of market activities by interacting with the agents of
other participants. Agents share a common language, a formalized
subset of commerce communication, but are otherwise unrestricted.
Service Architectures
The Internet can be seen as an infrastructure that enables users to
access services provided by independent application service
providers. The growth in the use of the Internet is astounding, but we
are reaching a limit where the actual numbers of and diversity in the
providers will be an obstacle for the potential application service
users. How can a user locate a good information provider, and how can
he access this service in an easy way?
The technological context for access to services is changing, from
standard multimedia PC-based access via wired connections, to a range
of new devices connected in wire-less mode. How will the service
providers be able to offer services that can be accessed via this
multitude of disparate technologies?
The growth of the importance of services on the net causes new
categories of users to access services. The traditional
service-centered view, whereby services are presented entirely based
on a view of what the service is about, is gradually being replaced by
a client-centered view, where the presentation of a service should be
strongly influenced by the goals and tasks of the user that accesses
the service. Practically this means that the concrete interaction
between the user and the service depends on two sources of knowledge,
knowledge about the user, and knowledge about the service.
This requires that service models are available, models that
adequately describe what the service is about. A model of the user
covers areas as; general user preferences, situation-specific tasks
and goals, and the technological characteristics that enable or
constrain the form an interaction can take (how a presentation can be
rendered.
Availability of service models also enables service discovery and
service matchmaking. By service discovery we mean identification of
services that may be relevant for a specific user task, and by service
matchmaking we mean finding combinations of service providers that
provide support for a current task of the user. Service discovery in
this sense is related to trader/broker services, as well as to
recommendations like RDF. Results have emerged from work on
matchmaking among agents, aiming at high-level descriptions of
agent-provided services. In specific areas, highly detailed proposals
exist, e.g. the Dublin Core recommendation for meta-data concerning
document retrieval, but what is required is a more generic descriptive
model.
Models of multimedia service interaction have been explored in the
KIMSAC project, and also adaptation of the service presentations and
dialogues based on user models.
SMIL, WAMP and WML are early examples of environment models for
web-presentations, but the adequacy of these when taking service
models into account remains to be investigated.
To enable seamless service-access, mechanisms and models as mentioned
above should be embedded into a service architecture where agents can
mediate between users and service providers, assisting the user in
finding the best ways of performing tasks and satisfying goals.
4 Research Issues
Resource Markets
Several resource domains that used to be centrally controlled,
typically by a government monopoly in a plan-economic fashion, are
today being opened up for competition.
The use of shared resources (e.g., wires and equipment for power
distribution or data communication) needs to be coordinated. We argue
that such coordination should be done in a decentralized manner,
partly for efficiency and to avoid single points of failure, but not
least since competitors have different opinions about which resource
allocations are preferred.
Our goal is to develop and analyse decentralized coordination
algorithms from the point of resource efficiency and fairness.
Instead of designing cooperative algorithms, i.e., algorithms that
assume that everyone works toward the same goal, we assume that people
will choose actions that makes them better off, even on the expense of
others. We call this self-interested behaviour. This is an
important characteristic of open systems where competing companies
offer resources to consumers.
The focus will be on market-oriented coordination, wherein software
agents trade the shared resources for their clients. The negotiation
takes place by placing bids on an exchange. The prices are not decided
by the allocation algorithm, but by the agents themselves. Some
programs may act as speculators and earn money by investing
temporarily in resources. Agents with clients can earn additional
money by buying resources that their client wants.
One domain under our consideration is telecom routing, in which agents
trade the scarce routing capacity in the routers between the source
and destination node. All trading takes place concurrently, and an
agent that wants to buy a complete route has to handle the problem of
buying a combination of resources, which only are valuable as a
complete set.
We are designing a formalism for agent reasoning that incorporates
user models, world knowledge and negotiation as resource price
distributions. In this formalism, and agent makes its decision to
acquire or sell resources based on finding the portfolio (set of
possessed resources) that maximises the agents future profit. The
formalism will deal with uncertain knowledge and will be able to be
risk averse. We are also working with genetic programming algorithms
to investigate its potential for finding clever trading behaviour.
Trading agents of these kinds are being implemented in a software
simulation of a telecom network, and this simulation will be used as a
platform for comparing different agent systems to each other.
Another domain is railroad track scheduling with carriers competing
for delivery tasks. Each locomotive is a potential freelance carrier
that wants to maximise its income by selling transportation between
two locations. Similar to the telecom agent, the locomotive agent is
confronted with "all-or-nothing" problems when it needs to reserve/buy
access to the all tracks on one path connecting the two locations. If
it can not reserve a particular subtrack at a certain time, all other
subtracks on the path will be worthless to the locomotive. It is
still not known how to construct an efficient automated market that
allows "all-or-nothing" demands, but as market-oriented systems have
many useful properties (i.e., decentralisation, simple communication,
risk reduction provision, etc.) they will surely be used a lot, and
that makes this an important problem to solve.
Aim of this activity
Issues include:
-
Finding good criteria for a "good" resource
allocation. Markets implicitly promote allocations with high "turn-over"
and do not maximise the total "utility". This has implications of the allocation
fairness.
-
Creating agents that incorporate speculation
in reasoning on vague information. Speculative/risk averse behaviour and
it's relation to implicitly coordinated groups, like unions or oligopolies.
-
Limits on how sophisticated reasoning that
is necessary for good performance. Earlier work has indicated that quite
unsophisticated reasoning is necessary, but the simple agents have only
been tested against other simple agents.
Recommender Systems
Although recommender systems are sometimes designed as multiagent
systems, the emphasis has so far been mainly on decomposing the
functionality and sharing work. In our work we emphasize the notion of
a recommender system as composed of self interested individuals, each
with the ability to decide the level of (selfish of unselfish)
cooperation it is willing to participate in. Such a system is
inherently decentralized and each participant is free to chose which
other parties s/he is willing to collaborate with.
In any recommender system it is crucial that enough incentive is
provided for the participants to participate in, and continue to use,
the system.
E.g a system that relies on ratings or votes from the participants must
provide them with enough added value for the invested work.
In our research we will simulate populations of users participating in
a decentralized recommender system. By simulating e.g interest
groups, changing interests and gratification from good recomendations
we try to understand the parameters that govern the performance of a
recommender system.
Changing interests and changed characteristics may for instance affect
the negotiated communication patterns. Under what conditions will
subgroups dissolve or form as response to changing interests in the
community? Will a decrease in the quality of information disperse
previously functioning communitues, similarily to the way newsgroups
tend to be abandonded when the traffic increases to much?
The aim with this research is do find guidelines for how to design
this kind of decentralized systems and to increase the understanding
of what trade-offs and assumptions that must be made.
Insights from these simulations may be used to understand if a
recommender system is suitable for a particular domain and, if so,
estimate the potential gains and understand the impact of changes in
the recommender system algorithms, e.g in the group-formation strategy
or in the reward mechanisms.
We will also experiment with an email-centered personal recommender
agent. The agent makes use of the implicit information about a user's
interests that can be extracted through the user's use of email,
mailinglists etc. The agent may use this information e.g to recommend
information or improve the process of searching for information.
Aim of this activity
Issues include:
- What mechanisms, if generally adopted, give good precision and
recall while minimizing communication?
- What are the incentives to share recommendations in specific
circumstances, e.g., in markets with different properties? In what
specific circumstances do individual advantages arise that
rationally justify the use of a recommender system?
- What are the properties of a decentralized recommender system in
which the participants optimize for their own utility?
- Could the system become more flexible by pricing recommendations,
e.g., creating a recommendation market?
- How vulnerable is the model to intentional misuse, e.g., sending
false recommendations with the purpose to cause confusion or to
direct interest to specific items? Can the risk be reduced, e.g., by
also sharing recommendations of other user's recommendations?
Dynamic component architectures for evolvable electronic markets
In this acticity, we propose to investigate novel architectural
concepts that will greatly increase the flexibility of agent-based
markets in particular, and agent-based systems in general. A dynamic
component architecture will make it possible to incrementally
introduce new (and remove old) market mechanisms, interaction
protocols, agent behaviors, information formats, etc., into an
operational distributed market infrastructure.
We have previously introduced and explored the SICS MarketSpace
framework for agent-based markets. In MarketSpace, agents provide
assistance to a range of market activities by interacting with the
agents of other participants in the market, helping buyers and sellers
find matching interests and negotiate and close deals. Results include
the AgentBase development platform for agent-based markets.
Based on these results, we have developed prototype applications
and demonstrators in the context of two projects with Telia Research
AB (AMP):
- An agent-based marketplace for consumer goods and services,
complementing, and emphasizing integration with, web-based
commerce
- An agent-based workflow system for market-based organizations,
which supports the dynamic generation of workflows from a market of
available activities and competencies
In this work we have identified a need to facilitate evolution of a
decentralized agent-based market system. To meet the goal of full
automation of market activities, user intervention should not be
necessary (even though occasionally desirable) at any point
during the life-time of a system. Any participant should be able to
introduce new market mechanisms (e.g., new auction types), new agent
behaviors (e.g., agents that know the optimum strategy for a new
auction type), new information formats (i.e., more expressive means of
describing the constraints on contracts), and new information
interfaces (e.g., the ability to express priorities between
contracts).
Aim of this activity
We will implement a dynamic component architecture and explore
three aspects of dynamic components in the context of agent-based
markets:
- openness to new market mechanisms, which involves introducing new
interaction protocols and agent behaviors, and exploring appropriate
interfaces between interaction protocols and the "core"
agent
- openness to new information formats, which involves introducing
more expressive representations of market information (contracts and
interests) and pertaining algorithms, while keeping the interfaces
constant
- openness to new information interfaces, which involves changing
the type of market information, e.g., from unprioritized interests to
prioritized interests
Issues include
- What are the appropriate interfaces between dynamic components and
the "core" agent in agent-based market applications?
- Which mechanisms will enable a sufficient degree of trust in
dynamically downloaded components, e.g., such as proof-carrying code
and recommender/reputation mechanisms?
Matchmaking based on explicit interests
In the SICS MarketSpace framework for agent-based markets (see also
the previous section), users provide agents with explicit
representations of interests. A design goal is that users should be
able to, in principle, understand all actions taken by an agent,
including what their agents may communicate about their interests to
other participants in the market.
The MarketSpace information model is based on the assumption that
the goal of the activities of participants in a market is to close
deals. As our basic information unit we have chosen the
contract, for our purposes a structured document. To assist the
process of identifying which deals are possible, participants will,
through their agents, exchange interests, which are
(representations of) sets of contracts. Participants can use interests
to advertise their true goals of buying or selling, or just reveal
approximations of their true goals to enable an initial
contact. Interests can be used both for communication and for the user
models of user agents.
Interests that can be expressed in this way include: "buying a new
car", "buy things cheaper than $1", "sell books on software agents",
"buy pizza within an hour". More general interests, such as "buying
environmentally friendly goods" and "liking whatever Joe/Jill likes",
can also be captured, but as relations to other agents
(e.g., GreenPeace's agent and Joe's/Jill's agent), which can be asked
if they share a certain interest.
The current information model and associated formats are expressive enough to capture basic requirements, but lack the precision and conceptual expressiveness for more sophisticated market applications. For example, an interest in a certain combination of goods at a maximum total price or that one combination is preferred to another cannot currently be expressed.
Aim of this activity
We will explore
- more powerful, constraint-based, formats for describing sets of
contracts, allowing increased precision in the descriptions of
contracts
- extending the expressiveness of interests to include priorities
between contracts, using utility functions and (Bayesian)
uncertainty
Issues include
- What are the expected effects of increased precision and
expressiveness of interests on the precision, recall, and efficiency
of matchmaking in a typical consumer goods market?
- How complex notions of interest can be used without risking
compromising the comprehension and personal integrity of
non-specialist users?
Service Architectures
Major problems in providing seamless access to disparate services
reside at the user interface and at the service providers end.
At the user interface, the user should be able to interact with a
number of services, potentially at the same time, and the interaction
should have a look-and-feel that more reflects the user's preferences
than the service provider's preferences. The user's preferences depend
not only on personal taste, but also on factors like the
characteristics of the interaction device being used. Interaction
devices can range from simple but widespread devices like mobile
phones, to multimodal multimedia environments.
Ideally the interaction between the user and the service should be
rendered by applying presentation policies to a semantical description
of the service. This would enable the user to access familiar services
via different devices, without requiring the information provider to
prepare presentations for all possible constraints regarding
presentations.
The user's goal may not be able to be satisfied by a single
information provider. E.g. when planning a travel, one may need to
access airline information as well as accommodation information. The
task of the user would be simplified if the information offered by one
provider could be related to the information offered by another
provider. The actual correlation can be performed by a personal agent
if the available information providers can semantically describe the
kind of information they offer. Such a personal agent will also be
able to assist the user in locating information providers.
To liberate the user from having to be repeatedly re-visit services to
check for new offerings, we see personal agents as a mechanism to
off-load tasks from the user. Through delegation, the user can release
personal agents to monitor services for interesting events, and such
agents can then inform the user if something interesting has
happened. We are restricting the work to information providers,
specifically providers with time-varying information.
This work build upon results, experiences and insights from earlier
and ongoing projects about knowledge-based agent-mediated service
access (projects KIMSAC and MAPPA). Results to be extend and refined
include service models, mechanisms for brokering of agent-based
service provisioning, models of user goals and tasks, and the
adaptation of user-service dialogues to constraints imposed by user
preferences, service characteristics and device characteristics.
Aims of this activity:
- to enable the user to control the way services are presented, by
defining policies that take personal preferences into account as well
as characteristics of interaction devices.
- to enable the user to easily navigate in the space of services,
and to locate the services appropriate for the current tasks, by being
assisted by personal agents that build up knowledge of services.
- to enable information from independent providers to be
correlated, thereby off-loading from the user the task of matching
information, and from matching service providers.
- to enable the user to delegate monitoring tasks to personal
agents, and to define policies for how these agents should behave.
- to define service architectures that enables agents to provide
added-value to services provided.
Issues include
- what are the requirements on models of services, users, and
devices, so that the interaction actually rendered can be optimally
influenced by these models.
- what are the models and protocols that enables querying and
accessing services based on a model of the user's needs.
- what are the requirements on service models that would enable
services to be correlated/matched.
- what are the requirements on and architectures of environments
where agents, on behalf of their users, take on the tasks of locating
services matching needs, and of monitoring the offerings of service
providers.
5 Demonstration Projects, National/International programs
National/International programs:
- Telematics (KFB)
- PROMODIS (NUTEK)
- SIRIS (SSF proposal)
- MAPPA (EU)
- iCities (EU FET, accepted proposal)
6 Cooperation
Industrial:
- Telia Research
- Telia Business Innovation
- Ericsson Radio
- Ellemtel
- Compaq (in MAPPA)
- Independent Telecoms Group (in MAPPA)
- Nortel (in MAPPA)
Academic:
- Department of Information Technology, Uppsala University
- Department of Teleinformatics, KTH.
- Department of Computer and Systems Sciences, Stockholm University.
- Imperial College of Science Technology and Medicine (in MAPPA)
- Trinity College Dublin (in MAPPA)
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