Vote for our interactive Christmas tree at Liseberg!
Foto: Karl-Petter Åkesson
SICS, Chalmers and the University of Gothenburg have together built one of the contributions to the annual Christmas tree competition, Gran Prix, of the amusement park Liseberg in Gothenburg.
The contribution called UseGranN is a result of collaboration between
interaction designers from the three organisations. By allowing
spectators to interact with UseGranN it attracts more people, and the
larger the crowd gets and the more activities the tree can detect
around it, the more lamps are lit up in the tree and the more beautiful
it gets. Gothenburg and specifically Liseberg is well known for its
common use of puns. The name UseGranN is therefore a pun and based on
GranN for beautiful, Gran for pinetree and Use pronounced in the same
way as light in Swedish.
The interactive Christmas tree is a simple way of showing the endless
possibilities that come with embedding computing power in everyday
objects. Objects can become active and connected and we can design how
they interact with our lives. This is sometimes called Ubiquitous
Computing or the Internet of Things.
This embedded intelligence can also be used for saving energy.
UseGranN, for instance, is not lit up when there is no people around
it, which saves energy. Another example of energy saving intelligence
in objects have been designed in the projects ERG. Controlling lights are
also used in the artwork Lyra
that visualize activity in a building. The IPerG project use
embedding computing power in everyday objects to create city-wide
games.
Read more about all Christmas tree contributions at the Gran Prix website and vote for your favourite tree here!
