Emmanuel Frécon - Professional Page
In Short
I am a researcher in the Interactive Collaborative Environments
laboratory at SICS
. I head the PlaCE
group, which focuses on infrastructures and platforms for collaborative
environments. Simultaneously, I am a PhD student at the
IT university.
My research interest is in the area of distributed virtual reality applications
and I am one of the prime architects of the Distributed Interactive Virtual
Environment (DIVE
) platform. In particular, I focus on the following topics:
- How is it possible to add "life" to virtual environments? This includes
a language for describing animations and behaviours.
- How can virtual environments be integrated with the World Wide Web?
This includes mechanisms for the integration of different kind of medias.
- How can virtual environments scale to thousands of simultenous participants?
This includes mechanisms for reducing network band-width use and for connecting
together different sub-networks.
For a full personal background, please consult my on-line resume, in
english
, french
or swedish
.
Daily Activities
I have started to blog! For
years, I have been looking for an adequate way to keep track of my
daily activities. I have now engaged in an experiment to see if
blogging can help me puting some structure into this, as well as an
history of the things that I do. The result is that the content of
all these static pages is highly outdated!
Current and Recent Work
Summer 2002, I was mainly involved in the
VRANDERER project.
VRANDERER aimed at improving the web interface of a mobile game with a
VR component.
In 2000-2001, my main involvement was the
PING
project, which aimed at developping an open framework for real-time applications
such as on-line 3D games. We programmed the platform in Java and SICS was responsible
for the work-package that deals with networking issues. PING was
unfortunately terminated before its official end.
The Electronic Landscapes Project
develops illustrative electronic landscapes that combine the physical
and the digital in order to realize new forms of interactive experiences
and to demonstrate these environments in practise. My work has focused on
the track adaptive information in the
physical city
. A lot of the ideas behind the work in that track originates from work
on the
WebPath
application.
The COVEN Project
- COllaborative Virtual ENvironments. COVEN aims
at developing a computational service for teleworking and virtual presence.
The overall objective of the project is to provide the facilities needed
to support future cooperative teleworking systems and to demonstrate the
added value of networked VR for both professional users and home users.
DIVE
- The Distributed Interactive Virtual Environment
is an internet-based multi-user VR system where participants navigate in
3D space and see, meet and interact with other users and applications. D
IVE supports the development of virtual environments, user interfaces
and applications based on shared 3D synthetic environments. D
IVE is especially tuned to multi-user applications, where several
networked participants interact over a network.
The PPM - Path Planning Map - is one way to let the user gain a larger
context of the virtual environment. It povides him/her with a hand held
miniature representation of the world, somewhat like a map in the real world.
The PPM can be used for locating and orienting the user, searching for other
users, and for moving directly to a point on the map. The PPM is one of
the techniques for "natural"
interaction in multi-user CAVE-like environments
.
Old Work
Talks
I maintain a small repository of talks
that I have given in the past. These are HTML output generated from PowerPoint
or StarOffice/OpenOffice.
Publications
- Anthony Steed, Jesper Mortensen and Emmanuel Frécon "Spelunking: Experiences using the DIVE System on CAVE-like Platforms
", In B. Frohlicj, J. Deisinger, and H-J. Bullinger, editors, Immersive Projection Technologies and Virtual Environments 2001, pages 153-164. Springer-Verlag/Wien, May 2001.
- Chris Greenhalgh, Adrian Bullock, Emmanuel
Frécon, David Llyod and Anthony Steed "
Making Networked Virtual Environments Work
", Presence, Vol. 10, Issue 2, April 2001.
- Emmanuel Frécon, Gareth Smith, Anthony Steed, Mårten
Stenius and Olov Ståhl, "
An Overview of the COVEN Platform
", Presence, Vol. 10, Issue 1, February 2001.
- Adrian Bullock, Anneli Avatare, Lennart Fahlén, Emmanuel Frécon,
Pär Hansson, Bino Nord, Kristian Simsarian, Mårten Stenius, Olov
Ståhl, Anders Wallberg, Karl-Petter Åkesson, "The Interactive
Collaborative Environments Laboratory", Organisational overview at ACM
CHI2000, The Hague, The Netherlands, 1-6 April 2000.
- Anthony Steed, Emmanuel Frécon, Anneli Avatare, Duncan Pemberton,
Gareth Smith, "
The London Travel Demonstrator
", VRST'99 - Symposium on Virtual Reality Software and Technology 1999,
pp 50-57, University College London, UK, December 20 - 22, 1999.
- Emmanuel Frécon, Chris
Greenhalgh, Mårten Stenius, "
The DiveBone - An Application-Level Network Architecture for Internet-Based
CVEs
", VRST'99 - Symposium on Virtual Reality Software and Technology 1999
, pp 58-65, University College London, UK, December 20 - 22, 1999.
- Anthony Steed and Emmanuel Frécon, "Building and Supporting a
Large-Scale Collaborative Virtual Environment", Proceedings of
6th UKVRSIG, University of Salford, 13th - 15th September
1999, p59-69.
- Emmanuel Frécon, Gareth Smith, "
Semantic Behaviours in Collaborative Virtual Environments
". Virtual Environments'99 (EGVE'99), pp. 95-104, Vienna, Austria, 1999
.
- Véronique Normand, Christian Babski, Steve Benford, Adrian
Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, Emmanuel
Frécon, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia
Raupp-Musse, Tom Rodden, Mel Slater and Gareth Smith, "
The COVEN project: Exploring Applicative, Technical and Usage Dimensions
of Collaborative Virtual Environments
". 1999. PRESENCE, MIT Press, pp. 218-236.
- Emmanuel Frécon, Mårten Stenius,
"DIVE: A scaleable
network architecture for distributed virtual environments
", Distributed Systems Engineering Journal (DSEJ), 5 (1998), pp 91-100,
Special Issue on Distributed Virtual Environments.
- Jolanda Tromp, Anthony Steed, Emmanuel Frecon, Adrian Bullock, Amela
Sadagic and Mel Slater, "Small Group Behaviour Experiments in the Coven
Project", IEEE
Computer Graphics and Applications, Vol. 18, No. 6, November/December 1998
, pp.53-63, ISSN 0272-1716.
- Emmanuel Frécon, Anneli Avatare Nöu, "
Building Distributed Virtual Environments to Support Collaborative Work
", 1998 ACM Symposium on Virtual Reality Software and Technology (VRST'98),
pp. 105-113, Taipei, Taiwan, Nov. 1998.
- Emmanuel Frécon, Gareth Smith, "
WebPath - A three-dimensional Web History
", IEEE Symposium on Information Visualization (InfoVis '98),
part of IEEE Visualization 1998 (Vis98), NC, USA, pp. 3-10, Oct. 1998.
- Emmanuel Frécon, Gareth Smith, "
Grouping in Shared Virtual Environments
", Submitted (never accepted) to
CVE'98
, Manchester, UK.
- Anneli Avatare, Tomas Axling, Lennart E. Fahlén, Emmanuel Frécon,
Olof Hagsand, Pär Hansson, Kristian T. Simsarian, Mårten Stenius,
Olov Ståhl, Anders Wallberg, Kalle Åkesson, "Experiments
with DIVE", Video at the fifth European Conference on Computer Supported
Cooperative Work,
ECSCW'97
, Lancaster, September 1997.
- Kristian T. Simsarian, Lennart E. Fahlén, Emmanuel Frécon,
"Virtually telling robots what to do", Informatique Montpellier
1995, Interface to Real and Virtual worlds.
- Emmanuel Frécon, "
Audio and Video Communication in Distributed Virtual Environments
", Master's Thesis, Royal Institute of Technology, NADA, TRITA-NA-E9309,
Stockholm, May 1993.
- Emmanuel Frécon, Hans Eriksson, Christer Carlsson, "
Audio and Video Communication in Distributed Virtual Environments
", Proceedings of the 5th MultiG Workshop, Stockholm, December 1992.
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