Notes
Slide Show
Outline
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Mobile Life:
People-focused innovations in mobile services
  • Kristina Höök
  • Professor in Human-Machine Interaction
  • Stockholm University/KTH
  • SICS (Swedish Institute of Computer Science)
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The second revolution!
  • mobility
  • ubiquitous computing (ubicomp), disappearing computer, ambient intelligence, ...


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Challenges
  • visualising the electronic landscape:
    • digital layer is invisible and hard to grasp, there is not necessarily a visible interface
  • baby interfaces:
    • small screen, small buttons
  • context of use:
    • not in the office, noisy environments, out in the "wild"
  • realistic usage situations:
    • laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
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GeoNotes: posting notes at geographical positions
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78 users, 1 month, 283 notes, 84 placelabels, 28 access points
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Hocman: ad-hoc transfer during quick encounters
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MobiTip: transfering tips via BlueTooth
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Back-seat gaming: connecting places with stories
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eMoto: bodily interaction to express emotions
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Ubiquitous graphics
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OpenTrek: OS for shared games
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Methods
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Persona (Cooper 1999)
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Ethnography (quick and dirty)
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Cultural probe (Gaver et al. 1999)
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Cultural probe for evaluation
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Summary
  • seamful design
  • think outside the box
  • design specifically for some well-defined user group
  • involve users at all stages
  • evaluate properly in “the wild”
  • methods do not have to be expensive! nor boring!
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Examples from ”Mobile Life”
  • http://www.mobile-life.org