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1
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- Antti Oulasvirta
- Helsinki Institute for Information Technology
- Sakari Tamminen
- Helsinki University of Technology
- Kristina Höök
- DSV at Stockholm University/KTH and SICS
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2
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- Realism
- Ontological. Context is real, it is structured, and the structure can be
modelled by a learner. Contexts share properties (or universals) that
exist independent of human interpretation
- Epistemological. Computers can perceive (i.e., recognize based on sensor
data) context universals
- Pragmatic. If correctly recognized, computers can adapt their behaviour
to the requirements of the context
- Constructivism
- Ontological. Contexts are constructed socially, in interaction with
other agents in the world, and psychologically, in making sense of sense
data
- Epistemological. Interpretation of context is always constituted within
a frame of reference
- Pragmatic. Instead of labelling contexts, computers can provide
resources for people themselves to create and maintain contexts in their
action
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3
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- Pro-active ubicomp (Tennenhouse)
- Affective computing (that Paul just talked about)
- Interruptability applications (Fogarty et al)
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4
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- Leaving “surfaces” open for users to fill
- Social navigation
- Affective interaction where meaning arises as a consequence of use
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5
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- Battling over power in the work place is different from battling over
power in peoples’ lives
- Build good, sellable alternatives
- Use same technology and models, but turn the values around
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6
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- Constructivism may put interpretative and appropriation (and
reflection!) burden on user
- If everything is fluid, defined and re-defined over and over by
end-users – the role of the designer will be difficult?
- What do you provide and what to you leave open for end-users to
appropriate?
- Expressions can be too strong (for appropriation) or too weak (becoming
cumbersome and hard to interpret)
- In reflective design the designer has a HUGE ROLE! Too big?
- Modelling/ontological assumptions are unavoidable in computing
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7
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- User always connected – seamlessly
- Should not have to worry about how and where
- Seams between networks and different kinds of network technology hidden
from users’ view
- Pro-active network and device behaviour
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8
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- Seams (Bluetooth connectivity) made visible
- But model is that of characters populating your space affording communication
– not true model!
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9
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- Better systems that people buy?
- Pedagogical strategies for convincing our “realism”-colleagues?
- Picking up on techniques and design-material from the realism-strand and
turning the values around?
- Power struggle between user and designer rather than union and employer?
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10
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- Christiane Floyd said:
- “Are we heading for being disembodied cyborgs or rather for
acknowledging that we are human beings enacting our lives in unique ways
in communication with others and that computing is to be a part of it?
[..] the key to critical action is authenticity, making our own values
explicit, respecting those of others and reflecting so as to find common
steps that we can take.”
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