What are emotions? How do we design for an affective
diary?
(This was really an email in the project we
have together with Microsoft Research on designing for an affective diary).
A set of given, labelled, ready-made
expressions for a range of fixed “emotions” is not going to be good solution.
It will limit users horribly and might even reinforce some simplistic model of
emotions that we would not like to see being spread in our culture. (I am
thinking of how certain emotion expressions, like smilies and abbreviations
used in chats and similar, spread outside the on-line contexts into our
everyday lives. Not that I believe that our systems will be as influential as
those are...
).
Our perspective on emotions is that they are:
1. Processes - not states.
2. A mixture of many different emotion
processes at the same time. I can feel happy but also tired and in general
depressed. Very seldom will my whole being be emotionally hijacked by only one
singular emotion feeling. (Although it does happen in
extreme situations).
3. That our experience of emotions goes
through many changes as time passes. When I am in the middle of something I
understand it and experience it in one way, right after in another, and two
weeks later in a third way. Thus, if I want to ”re-live”
(or re-experience) an emotion experience, there will not be a true state that
needs to be reinstated. It will be a different experience from what happened
the first time around. Because there is no “ground truth”
about these things. They are subjective.
4. Most of our emotion expressions as well
as probably our emotion experiences are quite bland. Very rarely do we get into
strong emotional experiences. There is this cool study by Campbell in Japan who
made people carry tape recorders for a long time. They write that:
”First, the definition of ‘normal’
appears to be highly context-dependent, as the speaking style varies according
to both familiarity with the interlocutor and type of conversation. By far the
majority of speech falls under this category and there are remarkably few angry
or sad tokens in the corpus (which now contains more than two-years of speech).
Normal seems to be ‘moderately happy’, but rather than expressing pure emotion
(which is perhaps just an extra-linguistic aspect of the speech, irrelevant to
the discourse), ‘speaker involvement’ and ‘discourse intention’ appear to be
the main dimensions of paralinguistic variation. [..]
Second, the ‘emotion’ labels have
proved to be over-simplistic. It is not at all easy to classify a given
utterance into one of the above basic classes without first making clear
whether we are referring to the speaker’s subjective emotional states (both short-term and long-term) or to the emotional colouring of
the utterance itself (and whether intended or not).”
When we made people try to express what
they were feeling while interacting with a computer game, they kept pointing to
the part of a Russell circle that indicate mild confusion or not emotion
whatsoever. Once they managed to complete some “task” in the game, they would
become happy or frustrated or something else, and then right back to the mild,
bland, slightly confused/frustrated state. Afterwards they could also give
another story of their experiences. But in life, as we muddle along, we are
mostly expressing (and experiencing) a mild state of happiness.
5. But our experience of an emotion as it
is happening is not the same as what we want to express to others or what we
want to tell ourselves about that emotion experience. Thus, in the affective
diary, I might want to exaggerate or completely change the story of what really
happened. An affective diary might change the way I remember my life. Here I
really like the work by Sengers et al: http://www.sics.se/~kia/evaluating_affective_interfaces/Sengers.pdf
(from our CHI-workshop which was SO COOL!)
When we worked with
eMoto (our extended
SMS-service) we tried to address this illusive nature of emotions (vs emotion experiences vs the “story
told” afterwards) through creating ambiguous expressions where different
emotion expressions were blending into one another. Our idea was that if we
avoided “emotion labels” (such as smilies), and instead went for expressions
that can be interpreted in many different ways, we would allow for users to
express themselves as they want to through the given expressions. At the same
time, we wanted to provide a set of given expressions so that they could start
using those, negotiating their meaning over time with the receiver of the
messages, starting to understand their meaning based on how they are used in
their communication, etc. Thus the expressions were not entirely random - they
were just fuzzy at the edges. Also, as those expressions were ”created” when
the sender of messages were performing some affective gestures, the
interpretation of such a message would also involve imagining what the other
person had been doing (gesturing) in order to achieve the expressions. The
animations in the expressions were there to, in a sense,
mirror those gestures in another modality.
I am a great believer in creating
technology in which users’ appropriation of the technology will be reflect in
the technology itself. Either in terms of making the system change over time as
users do things with it (as in social navigation) or in terms of allowing for
interpretation and use of the system in ways that fit with what users
themselves want to do. In a sense I want to leave ”surfaces”
open for users to fill them with content and meaning during use.
There are of course problems with this
perspective. Designers will always build their own intentions into the systems
they produce. Users will sometimes (perhaps not as often as we would like to
think) appropriate technology in ways that the designer had not anticipated. So
how do we deal with this? I do not think that we should give up and say ”we can never know anyway how stuff is used, so let’s
just provide technology and then people will appropriate it to their needs
anyway”.
My current position is that we should aim
for good, open-ended, tool-based kinds of designs where the underlying
technology or interpretations done by the designer is not hidden but revealed
and thereby possible to appropriate by end users. But then we need to study the
practice that arises around these designs and *change* the technology as we see
how it is really used. In a sense, I believe that technology will ”reveal”
practices and get to the kernel of what people are trying to do (and it can of
course also hinder them and make their lives miserable and ”reduce” the
wonderful complexities of what we are and do - and this in turn may influence
us and our culture in bad bad ways). It may be that
we open certain “surfaces” to be read/written on (in
the terminology of Suchman) while we should have been
opening others. Design is difficult!
We’ve built another system
named
MobiTip
based on some of the same ideas.
There we designed the system from a perspective of
seamfulness (rather than
seamlessness which is all about hiding the underlying technological framework).
Users in our study did indeed appropriate the technology and made sense of the
seams as they revealed themselves in the interface! But not only in the ways we expected them to, but also in other ways that we did
not expect them to. And those were of course crucial and we need to cater for
those as well in order for the system to work properly as they want it to do.
There is BAD design around even if users
find ways of getting around those limitations and expressing themselves as they
want anyway. But I think we have a responsibility to at least try and build
better design for new practices that make sense in people’ lives and that does
not make simplifications where life is complex. Thus, we with the affective
diary I think we should aim for:
- providing the
user with expressivity that makes sense to them, that they can use, play
with, change, have fun with etc.
- providing the user with such expressivity that does not reduce
their experiences to only the ”nice”, cuddly feelings, but also allows for
the complexities of real life
- providing users with accounts of events that makes them reflect
on their experiences and maybe makes them disagree
Maybe the last is the most controversial. I
am moving closer and closer to Phoebe Sengers position here who believes that
you can make a computer into a ”being” that is not a tool but something that
speaks back to you. This way you’ll not only mirror whatever the user wanted to
collect, but perhaps also provoke our understanding of what happened? But I am
still very much into the tool-based, user-centred view that says that it is the
user who should express herself as she wants and sees fit.