Notes
Slide Show
Outline
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Methods to support innovation and evaluation of mobile services for people
  • Kristina Höök
  • SICS (Swedish Institute of Computer Science)
  • Professor Human-Machine Interaction at DSV
  • Stockholm University/KTH
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Challenges
  • baby interfaces:
    • small screen, small buttons
  • context of use:
    • not in the office, noisy environments, out in the "wild"
  • realistic usage situations:
    • laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
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Mobile Services?
  • All services should be mobile – accessible everywhere
  • But some services explore particular properties of the mobile setting:
    • Context
    • Specifically position
    • Ad-hoc connections between devices
    • Merging the physical and the digital
    • Limitations imposed by size and situation
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In the real world: GeoNotes
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78 users, 1 month, 283 notes, 84 placelabels, 28 access points
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Placelabels
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Hocman: ad-hoc transfer during quick encounters
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Kista
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Back-seat gaming
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Mobile Services?
  • All services should be mobile – accessible everywhere
  • But some services explore particular properties of the mobile setting:
    • Context
    • Specifically position
    • Ad-hoc connections between devices
    • Merging the physical and the digital
    • Limitations imposed by size and situation
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eMoto
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Total recall
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Ubiquitous graphics
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Lomograph-inspired context-aware camera
  • Hue, saturation & value (e.g. affected by temperature, pollution and sound)
  • The effects of the sensor input can be seen in real-time



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OpenTrek: OS for shared games
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Challenges
  • baby interfaces:
    • small screen, small buttons
  • context of use:
    • not in the office, noisy environments, out in the "wild"
  • realistic usage situations:
    • laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
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Think outside the box
  • Make the world the screen
  • Connect place and information
  • Connect devices to create big screen
  • Extend screen by using devices that interact with position
  • Use other modalities: sound, gestures, music


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Andrew Herbert, Microsoft Research
  • Bildskärm på skrivbord är den sjätte föråldrade idén. Framtidens bildskärmar är av plast, och de är sammanbyggda med väggar och vardagsföremål. Mus och tangentbord ersätts med tal, gester eller beröring.
  • Tal på SICS 20-årsjubileum om 7 föråldrade data-tekniker
  • Finns i Fo&Framsteg nästa nummer
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Different devices for different people?
  • For example, elderly users:
  • Positive!
  • Twice as long!
  • Almost double n:o of clicks
  • Small icons difficult
  • Differences correlate with age, (working) memory ability, experience of mobiles & Internet
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Challenges
  • baby interfaces:
    • small screen, small buttons
  • context of use:
    • not in the office, noisy environments, out in the "wild"
  • realistic usage situations:
    • laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods
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Methods
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Persona (Cooper 1999)
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Ethnography (quick and dirty)
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Cultural probe (Gaver et al. 1999)
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Bodystorming (Oulasvirta et al 2003)
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Tiny fingers (Rettig, 1994)
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Wizard of Oz (Dahlbäck 1993)
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Experience clip (self evaluation (Isomursu, 2004)
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Cultural probe as evaluation
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Methods
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Costs
  • Persona: find a basis for the persona-character, write it up – two days?
  • Ethnography (quick and dirty): 2 (1?) weeks
  • Cultural probe: two days to put together, then users do it all
  • Bodystorming: one day
  • Wizard of Oz: two weeks
  • Experience clip: depends on application
  • Cultural probe as evaluation: for the evaluator, 3 – 4 days, for the subjects 2 – 3 weeks
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Summary
  • think outside the box
  • design specifically for some well-defined user group
  • involve users at all stages
  • evaluate properly in “the wild”
  • methods do not have to be boring! not expensive!
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Examples from ”Mobile Life”
  • http://www.mobile-life.org