Selected list of publications. Older publications (sorted by kind of publication rather than year)
can be found
here.
2008
Höök, Kristina, Ståhl, Anna, Sundström, Petra,
Laaksolahti, Jarmo (2008) Interactional Empowerment, To be presented at ACM SIGCHI
conference Computer-Human Interaction (CHI2008), Florence, Italy, ACM Press,
2008. (Full paper)
2007
Holmquist, L-E., Höök, Kristina, Juhlin, O. and Waern, A. (2007). Mobile
Life: A Research Foundation for Mobile Services. In Proceedings of
Global Mobility Roundtable, June 1-2, 2007, Los Angeles, California.
Isbister, Katherine ,Höök, Kristina (2007)
Evaluating affective interactions, Editorial Introduction
the
special issue of IJHCS on Evaluating Affective Interfaces, vol. 65,
issue 4, pp. 273--274, April 2007.
www.sciencedirect.com/science/journal/10715819
Sundström, Petra, Ståhl, Anna, Höök, Kristina,
(2007) In Situ Informants Exploring an emotional Mobile
Meassaging System in Their Everyday Practice, In a
special issue of IJHCS on Evaluating Affective Interfaces, vol. 65,
issue 4, pp. 388--403, April 2007.
www.sciencedirect.com/science/journal/10715819
Isbister, Katherine, Höök, Kristina, Laaksolahti, Jarmo,
Sharp, Michael (2007) The Sensual Evaluation Instrument:
Developing a Trans-Cultural Self-Report Measure of Affect, In a
special issue of IJHCS on Evaluating Affective Interfaces, vol. 65,
issue 4, pp. 315--328, April 2007.
www.sciencedirect.com/science/journal/10715819
2006
Höök, Kristina (2006)
Designing Familiar Open Surfaces, In Proceedings of
NordiCHI 2006
Oslo, Norway, October 2006, ACM press. (Full paper).
PDF
Isbister, Katherine, Höök, Kristina, Sharp, Michael, and
Laaksolahti, Jarmo (2006) The Sensual Evaluation Instrument:
Developing an Affective Evaluation Tool, In Proceedings of ACM SIGCHI
conference Computer-Human Interaction (CHI2006), ACM Press,
2006. (Full paper) PDF
in ACM DL
Lindström, Madlene, Ståhl, Anna, Höök, Kristina,
Sundström, Petra, Laaksolahti, Jarmo, Combetto, Marco, Taylor,
Alex, and Bresin, Roberto (2006) Affective Diary - Designing for
Bodily
Expressiveness and Self-Reflection, In proceedings of the ACM SIGCHI
conference Computer-Human Interaction (CHI2006), Work in Progress
paper, ACM Press, 2006. (Extended abstract)
PDF
in ACM DL
2005
Oulasvirta, A., Tamminen, S. and Höök, K. (2005). Comparing Two Approaches to Context: Realism and
Constructivism. In proceedings of The Fourth Decennial Aarhus Conference, Aarhus, Critical
Computing: Between Sense and Sensibility, Denmark,
20-24 August 2005.
DOC
Rudström, Å., Höök, K., and Svensson, M. (2005). Social
Positioning: Designing the Seams between Social, Physical and Digital Space, In
Proceedings of HCII, Las Vegas, USA
PDF
Sjölinder; M., Höök, K., Nilsson, L-G., Andersson, G. (2005). Age differences and the acquisition of spatial knowledge in a
three-dimensional environment: evaluating the use of an overview map as a
navigation aid, In International Journal of Human-Computer Studies,
2005.
DOC
Ståhl, A., Sundström, P., and Höök, K. (2005). A Foundation for Emotional Expressivity, DUX 2005, San Francisco, CA, USA.
PDF
Sundström, P., Ståhl, A., and Höök, K. (2005).
eMoto – Affectively Involving both Body and Mind, In
Extended abstract CHI’05, Portland, Oregon, USA.
PDF
Sundström, P., Ståhl, A., and Höök, K. (2005).
eMoto – A user-centred approach to
affective interaction, In Lecture Notes in Computer Science,
Proceedings from ACII05 held in Beijing China, Springer.
PDF
Svensson, M., Höök, K. and Cöster R. (2005). Designing
and Evaluating Kalas: a Social Navigation System for
Food Recipes, In ACM Transactions on Computer-Human
Interaction, ACM Press, September Issue.
PDF
2004
Chalmers, M., Dieberger, A., Höök, K, and
Rudström, Å. (2004).
Social Navigation and Seamful Design, Japanese
Journal of Cognitive Studies, No.11 Vol.3. Special issue: Social
Navigation, 2004.
PDF
Fagerberg, P., Ståhl, A., and Höök, K. (2004). eMoto: emotionally engaging interaction, Journal of Personal and Ubiquitous
Computing, 2004.
PDF
Höök, K (2004)
User-Centred Design and Evaluation of Affective Interfaces, In From Brows to Trust: Evaluating Embodied
Conversational Agents, Edited by Zsófia Ruttkay and Catherine Pelachaud, Published in Kluwer’s
Human-Computer Interaction Series – volume 7, 2004.
PDF
Höök, K (2004) Active
co-construction of meaningful experiences: but what is the designers’ role?, Keynote presentation of the NordiCHI
conference, Tampere, October 2004.
PDF
2003
Fagerberg, P., Ståhl, A., and Höök, K. (2003). Designing gestures for affective input: an analysis of shape, effort
and valence. In Proceedings
of Mobile Ubiquitous
and Multimedia, MUM 2003, Norrköping, Sweden, ACM Press.
PDF
Höök, K., Persson, P, and Sjölinder, M. (2003) Agneta
& Frida: Merging Web and Narrative, in the Narrative Intelligence book edited by
Michael Matheas and Phoebe Sengers, Benjamins.
Höök, K., Sengers, P., and Andersson, G
(2003) Sense and Sensibility: Evaluation and Interactive Art, In Proceedings of Computer Human Interaction,
CHI’2003, ACM Press, 2003 (full paper).
PDF
Paiva, A., Costa, M., Chaves, R., Piedade, M., Mourão, D., Sobral, D., Höök, K., Andersson,
G., and Bullock, A. (2003) SenToy: an Affective Sympathetic
Interface, International Journal of Human
Computer Studies, Volume 59, Issues 1-2, July 2003, Pages 227-235,
Elsevier. (www.sciencedirect.com/)
Paiva, A., Prada, R., Chaves, R., Vala, M.,
Bullock, A., Andersson, G., and Höök, K. (2003)
Towards Tangibility in Gameplay: Building a Tangible
Affective Interface for a Computer Game, Paper at Fifth International Conference on Multimodal Interfaces (ICMI) 03, 5-7 November 2003, Vancouver, British Columbia,
Canada.
Rudström, Å., Cöster, R., Höök, K. and Svensson,
M. (2003). Paper Prototyping
a Social Mobile Service. Presented at the workshop Designing for ubicomp in
the wild: Methods for exploring the design of mobile and ubiquitous services,
at MUM’2003.
Sjölinder, M., Höök, K., Nilsson, L-G., The Effect of Age-Related
Cognitive Differences, Task Complexity and Prior Internet Experience in the Use
of an On-line Grocery Shop, In Journal of
Spatial Cognition and Computation, 3(1), 61–84, Lawrence Erlbaum Associates,
Inc., 2003.
Svensson, M., Höök, K., and Cöster, R.
(2003) Evaluating Social Trails. In CHI’03
extended abstracts on Human factors in computer systems, Ft. Lauderdale, Florida, USA, 246
- 252.
2002
Andersson, G., Höök, K., Mourao, D., Paiva, A., and Costa, M. (2002) Using a Wizard
of Oz study to inform the design of SenToy, exhibit
at the conference on Designing Interactive
Systems, London, 25 - 26 June, 2002.
PDF
Höök, K., Munro,
A., and Benyon, D. (eds.) (2002) Designing Information Spaces: The Social Navigation Approach,
Springer Verlag, November 2002.
Paiva, A., Andersson, G., Höök, K., Mourão,
D., Costa, M., and Martinho, C. (2002) SenToy in FantasyA: Designing an
Affective Sympathetic Interface to a Computer Game, Journal of Personal and Ubiquitous Computing, Springer-Verlag London Ltd, Volume 6, Numbers 5-6, Pages: 378 – 389.
PDF
Sengers, P., Liesendahl, R., Magar, W.,
Seibert, C., Muller, B., Joachims, T., Geng, W., Mårtensson, P. and
Höök, K. (2002) The Enigmatics of Affect, In Proceedings of Designing Interactive Systems
conference, DIS, London, 25 - 26 of June, 2002, ACM Press. (full paper)
PDF
Older publications (sorted by kind of publication rather than year)
can be found
here.
And after years of being embarrassed about my thesis, I have decided
to put it on-line:
A
Glass Box Approach to Adaptive Hypermedia. I still feel that my
thinking and the results presented were immature in many ways, but at
least of people see it they will
stop believing that I was entirely into strong AI at the time.