Selected list of publications. Older publications (sorted by kind of publication rather than year) can be found here.

2008

Höök, Kristina, Ståhl, Anna, Sundström, Petra, Laaksolahti, Jarmo (2008) Interactional Empowerment, To be presented at ACM SIGCHI conference Computer-Human Interaction (CHI2008), Florence, Italy, ACM Press, 2008. (Full paper)

2007

Holmquist, L-E., Höök, Kristina, Juhlin, O. and Waern, A. (2007). Mobile Life: A Research Foundation for Mobile Services. In Proceedings of Global Mobility Roundtable, June 1-2, 2007, Los Angeles, California.

Isbister, Katherine ,Höök, Kristina (2007) Evaluating affective interactions, Editorial Introduction the special issue of IJHCS on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 273--274, April 2007.
www.sciencedirect.com/science/journal/10715819

Sundström, Petra, Ståhl, Anna, Höök, Kristina, (2007) In Situ Informants Exploring an emotional Mobile Meassaging System in Their Everyday Practice, In a special issue of IJHCS on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 388--403, April 2007.
www.sciencedirect.com/science/journal/10715819

Isbister, Katherine, Höök, Kristina, Laaksolahti, Jarmo, Sharp, Michael (2007) The Sensual Evaluation Instrument: Developing a Trans-Cultural Self-Report Measure of Affect, In a special issue of IJHCS on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 315--328, April 2007.
www.sciencedirect.com/science/journal/10715819

2006

Höök, Kristina (2006) Designing Familiar Open Surfaces, In Proceedings of NordiCHI 2006 Oslo, Norway, October 2006, ACM press. (Full paper). PDF

Isbister, Katherine, Höök, Kristina, Sharp, Michael, and Laaksolahti, Jarmo (2006) The Sensual Evaluation Instrument: Developing an Affective Evaluation Tool, In Proceedings of ACM SIGCHI conference Computer-Human Interaction (CHI2006), ACM Press, 2006. (Full paper) PDF in ACM DL

Lindström, Madlene, Ståhl, Anna, Höök, Kristina, Sundström, Petra, Laaksolahti, Jarmo, Combetto, Marco, Taylor, Alex, and Bresin, Roberto (2006) Affective Diary - Designing for Bodily Expressiveness and Self-Reflection, In proceedings of the ACM SIGCHI conference Computer-Human Interaction (CHI2006), Work in Progress paper, ACM Press, 2006. (Extended abstract) PDF in ACM DL

2005

Oulasvirta, A., Tamminen, S. and Höök, K. (2005). Comparing Two Approaches to Context: Realism and Constructivism. In proceedings of The Fourth Decennial Aarhus Conference, Aarhus, Critical Computing: Between Sense and Sensibility, Denmark, 20-24 August 2005. DOC

Rudström, Å., Höök, K., and Svensson, M. (2005). Social Positioning: Designing the Seams between Social, Physical and Digital Space, In Proceedings of HCII, Las Vegas, USA   PDF

Sjölinder; M., Höök, K., Nilsson, L-G., Andersson, G. (2005). Age differences and the acquisition of spatial knowledge in a three-dimensional environment: evaluating the use of an overview map as a navigation aid, In International Journal of Human-Computer Studies, 2005. DOC

Ståhl, A., Sundström, P., and Höök, K. (2005). A Foundation for Emotional Expressivity, DUX 2005, San Francisco, CA, USA. PDF

Sundström, P., Ståhl, A., and Höök, K. (2005). eMoto – Affectively Involving both Body and Mind, In Extended abstract CHI’05, Portland, Oregon, USA. PDF

Sundström, P., Ståhl, A., and Höök, K. (2005). eMoto – A user-centred approach to affective interaction, In Lecture Notes in Computer Science, Proceedings from ACII05 held in Beijing China, Springer. PDF

Svensson, M., Höök, K. and Cöster R. (2005). Designing and Evaluating Kalas: a Social Navigation System for Food Recipes, In ACM Transactions on Computer-Human Interaction, ACM Press, September Issue. PDF

2004

Chalmers, M., Dieberger, A., Höök, K, and Rudström, Å. (2004). Social Navigation and Seamful Design, Japanese Journal of Cognitive Studies, No.11 Vol.3. Special issue: Social Navigation, 2004. PDF

Fagerberg, P., Ståhl, A., and Höök, K. (2004). eMoto: emotionally engaging interaction, Journal of Personal and Ubiquitous Computing, 2004. PDF

Höök, K (2004) User-Centred Design and Evaluation of Affective Interfaces, In From Brows to Trust: Evaluating Embodied Conversational Agents, Edited by  Zsófia Ruttkay and Catherine Pelachaud, Published in Kluwer’s Human-Computer Interaction Series – volume 7, 2004. PDF

Höök, K (2004) Active co-construction of meaningful experiences: but what is the designers’ role?, Keynote presentation of the NordiCHI conference, Tampere, October 2004. PDF

2003

Fagerberg, P., Ståhl, A., and Höök, K. (2003). Designing gestures for affective input: an analysis of shape, effort and valence. In Proceedings of Mobile Ubiquitous and Multimedia, MUM 2003, Norrköping, Sweden, ACM Press. PDF

Höök, K., Persson, P, and Sjölinder, M. (2003) Agneta & Frida: Merging Web and Narrative, in the Narrative Intelligence book edited by Michael Matheas and Phoebe Sengers, Benjamins.

Höök, K., Sengers, P., and Andersson, G (2003) Sense and Sensibility: Evaluation and Interactive Art, In Proceedings of Computer Human Interaction, CHI’2003, ACM Press, 2003 (full paper). PDF

Paiva, A., Costa, M., Chaves, R., Piedade, M., Mourão, D., Sobral, D., Höök, K., Andersson, G., and Bullock, A. (2003) SenToy: an Affective Sympathetic Interface, International Journal of Human Computer Studies, Volume 59, Issues 1-2, July 2003, Pages 227-235, Elsevier. (www.sciencedirect.com/)

Paiva, A., Prada, R., Chaves,  R., Vala, M., Bullock, A., Andersson, G., and Höök, K. (2003) Towards Tangibility in Gameplay: Building a Tangible Affective Interface for a Computer Game, Paper at Fifth International Conference on Multimodal Interfaces (ICMI) 03, 5-7 November 2003, Vancouver, British Columbia, Canada.

Rudström, Å., Cöster, R., Höök, K. and Svensson, M. (2003). Paper Prototyping a Social Mobile Service. Presented at the workshop Designing for ubicomp in the wild: Methods for exploring the design of mobile and ubiquitous services, at MUM’2003.

Sjölinder, M., Höök, K., Nilsson, L-G., The Effect of Age-Related Cognitive Differences, Task Complexity and Prior Internet Experience in the Use of an On-line Grocery Shop, In Journal of Spatial Cognition and Computation, 3(1), 61–84, Lawrence Erlbaum Associates, Inc., 2003.

Svensson, M., Höök, K., and Cöster, R. (2003) Evaluating Social Trails. In CHI’03 extended abstracts on Human factors in computer systems, Ft. Lauderdale, Florida, USA, 246 - 252.

2002

Andersson, G., Höök, K., Mourao, D., Paiva, A., and Costa, M. (2002) Using a Wizard of Oz study to inform the design of SenToy, exhibit at the conference on Designing Interactive Systems, London, 25 - 26 June, 2002. PDF

Höök, K., Munro, A., and Benyon, D. (eds.) (2002) Designing Information Spaces: The Social Navigation Approach, Springer Verlag, November 2002.

Paiva, A., Andersson, G., Höök, K., Mourão, D., Costa, M., and Martinho, C. (2002) SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game, Journal of Personal and Ubiquitous Computing, Springer-Verlag London Ltd, Volume 6, Numbers 5-6, Pages: 378 – 389. PDF

Sengers, P., Liesendahl, R., Magar, W., Seibert, C., Muller, B., Joachims, T., Geng, W., Mårtensson, P. and Höök, K. (2002) The Enigmatics of Affect, In Proceedings of Designing Interactive Systems conference, DIS, London, 25 - 26 of June, 2002, ACM Press. (full paper) PDF

Older publications (sorted by kind of publication rather than year) can be found here.

And after years of being embarrassed about my thesis, I have decided to put it on-line: A Glass Box Approach to Adaptive Hypermedia. I still feel that my thinking and the results presented were immature in many ways, but at least of people see it they will stop believing that I was entirely into strong AI at the time.

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