PROGRAMME
The conference will be held on Sunday the 29th of April, in SanJose, CA, USA, during the CHI 2007 conference. A preliminary schedule for this one day workshop:
Morning:
9.00 Opening remarks and plan for the day
9.10 Session one -- theory
Olivier Bau:
Combining Research Strategies for Exploring
Expressive Interactions
Wendy A Kellogg, Jason Ellis, John C. Thomas:
Towards
Supple Enterprises: Learning from N64
Adrian Chan, Mike Tam:
What is social interaction design?
9.45 Session two -- Steve Swink
leads an "experience" session
10.30 Coffee break
11.00 Session three -- application domains
Yosuke Kinoe, Kristina Höök, Toshiyuki Hama: Relaxed
Computing: Supporting Relaxed and Pleasant Experiences in Everyday
Life
Tom Gross:
Social TV as Supple Interface
Daniel Schulman, Timothy Bickmore: Comforting
Agents
11.30 Discussion on sessions so far
12.00 Session four -- evaluation
Cristina Conati: Supple
Interfaces for Education: can Affective Interactions improve Learning
via Educational Games?
Alistair Sutcliffe: Designing and
Evaluating Engaging (Supple ?)Interfaces
12.30 Lunch
Afternoon:
14.00 Session five -- demo session, 5 minute intro for each
Katherine Isbister, Rainey Straus, and Jennifer Ash:
Wriggle! Creating a platform for dynamic and
expressive social-emotional play
Kirsten Boehner, Phoebe Sengers, Simeon Warner: Interfaces
with the Ineffable: Designing and Evaluating for Sympathetic
Awareness
Silvia Lindtner: Playful Spaces
between Fantasy and Real
Chris Creed, Russell Beale:
Building
Affective Embodied Agents to Assist Long-Term Behavior Change: Design
and Evaluation Considerations
15.30 Break
16.00 Session six -- breakout groupwork
Issues:
- Whether making supple interfaces is different from the design process for other areas of HCI. Does it require different kinds of engagement with users? New forms of prototyping? Different team composition?
- How and when we know that weve succeeded. Are evaluation criteria different from other areas of HCI? What sorts of measures are appropriate? What does rigor mean in this type of design?
- Grounding in theory. Does this type of practice require us to draw upon different research literature, for example nonverbal notation systems, emotion research, philosophy of experiential design, theories of play, flow, and other experiential qualities? Can we create a shared body of references to help guide new practitioners?
18.00 End