Mobile Life Mobile
Life is an SSF-funded project where we work together with Lars Erik
Holmquist and his group Future
Applications Lab at Viktoria Institute
in Gothenburgh and Oskar Juhlin and his group Mobility at Interactive
Institute in Stockholm. We are exploring what a future life with a lot
of mobile and ubiquitous services will be like for people who will
inhabit those hybrid spaces.
The Affective Diary project is run in collaboration with Microsoft Research in
Cambridge. It is a diary in combination with a mobile
phone that aims to fulfil three criteria: first, to reflect the more
bodily experiences of the day, second, to make users feel empowered to
work with these and change them to better fit their own experiences,
much like in a diary, and third, to treat them as embodied experiences
and not as disembodied ones.
INVOLVE In 2005 I received an INGVAR II grant from
SSF. In the project, named
INVOLVE, we are exploring the idea of an affective loop, that
is making users involved not only intellectually but also physically.
HUMAINE aims to lay the foundations for European development of
systems that can register, model and/or influence human emotional and
emotion-related states and processes - 'emotion-oriented
systems'. Such systems may be central to future interfaces, but their
conceptual underpinnings are not sufficiently advanced to be sure of
their real potential or the best way to develop them. One of the
reasons is that relevant knowledge is dispersed across many
disciplines. HUMAINE brings together leading experts from the key
disciplines in a programme designed to achieve intellectual
integration. It identifies six thematic areas that cut across
traditional groupings and offer a framework for an appropriate
division of labour - theory of emotion; signal/sign interfaces; the
structure of emotionally coloured interactions; emotion in cognition
and action; emotion in communication and persuasion; and usability of
emotion-oriented systems. Our task in the project concerns the last
topic: usability of such systems.
the EU-funded SAFIRA project we explored novel affective interactive
my systems. My role was to evaluate the prototypes from a user
perspective. Two very interesting applications were built: SenToy, an
affective plush toy, and Influencing Machine, a machine with
emotions. 2000 - 2002.
An EU-funded project where we explored the idea of social
navigation. 1997 - 1999.
IntAge In IntAge we
built and explored interactions with intelligent agents. 1996 - 2002.