The conference will be held on Sunday the 29th of April, in SanJose, CA, USA, during the CHI 2007 conference. A preliminary schedule for this one day workshop:
9.00 Opening remarks and plan for the day
9.10 Session one -- theory
Combining Research Strategies for Exploring
Wendy A Kellogg, Jason Ellis, John C. Thomas: Towards Supple Enterprises: Learning from N64
Adrian Chan, Mike Tam: What is social interaction design?
9.45 Session two -- Steve Swink leads an "experience" session
10.30 Coffee break
11.00 Session three -- application domains
Yosuke Kinoe, Kristina Höök, Toshiyuki Hama: Relaxed Computing: Supporting Relaxed and Pleasant Experiences in Everyday Life
Tom Gross: Social TV as Supple Interface
Daniel Schulman, Timothy Bickmore: Comforting Agents
11.30 Discussion on sessions so far
12.00 Session four -- evaluation
Cristina Conati: Supple Interfaces for Education: can Affective Interactions improve Learning via Educational Games?
Alistair Sutcliffe: Designing and Evaluating Engaging (Supple ?)Interfaces
14.00 Session five -- demo session, 5 minute intro for each
Katherine Isbister, Rainey Straus, and Jennifer Ash: Wriggle! Creating a platform for dynamic and expressive social-emotional play
Kirsten Boehner, Phoebe Sengers, Simeon Warner: Interfaces with the Ineffable: Designing and Evaluating for Sympathetic Awareness
Silvia Lindtner: Playful Spaces between Fantasy and Real
Chris Creed, Russell Beale: Building Affective Embodied Agents to Assist Long-Term Behavior Change: Design and Evaluation Considerations
16.00 Session six -- breakout groupwork
- Whether making supple interfaces is different from the design process for other areas of HCI. Does it require different kinds of engagement with users? New forms of prototyping? Different team composition?
- How and when we know that weve succeeded. Are evaluation criteria different from other areas of HCI? What sorts of measures are appropriate? What does rigor mean in this type of design?
- Grounding in theory. Does this type of practice require us to draw upon different research literature, for example nonverbal notation systems, emotion research, philosophy of experiential design, theories of play, flow, and other experiential qualities? Can we create a shared body of references to help guide new practitioners?