Kia Höök, researcher at SICS and professor at SU, cited in Wired Science

17 November, 2010 - 11:43

"Nintendo’s Wii game console may owe some of its extraordinary success
to emotions that are triggered by specific movements: It might
essentially be using your body to hack into your brain."..."Isbister’s research will naturally help in the design of
movement-based games, “an area that has been and will continue to grow
over the years to come,” human-computer interaction researcher Kristina
Höök at Stockholm University in Sweden wrote in an e-mail. “But given
the development in mobile and ubiquitous technology, we will see more
and more full-body interaction and gestures used also in other kinds of
applications — social and emotional communication between users,
interaction with services built into our environment, playful
applications outside the games realm, interactive art, and creative
tools for end-user TV-production using only mobiles.”

“We already swipe our prepaid subway card over the RFID reader —
that movement should be made pleasurable and not only functional,” Höök
said. “We tilt our mobile to change the direction of the screen. We
place sensors in our sports shoes. All these kinds of interactions
needs design knowledge of how movement feels — otherwise, interaction
will feel awkward, misplaced and tedious to perform in the long run.”

“Designing interaction as if we did not have any body or emotion is
detrimental to what it means to be human,” Höök said. “Isbister’s work
is at the heart of what it means to be human.""

Read the article How Wii and Kinect Hack Into Your Emotions in Wired Science.