IPerG is a EU-FP6 project on Pervasive Gaming - games that integrate the technical approaches of computer gaming with emerging interface, wireless and positioning technologies to create game experiences that combine both virtual and physical game elements. IPerG researchers technical, design aspects and business aspects of Pervasive Games. Mattias Svahn coordinates this project which is a shared undertaking of the Interaction and ICE labs at SICS and the GAME studio at Interactive Institute. For more information visit the project homepage.

Some of the games produced and evaluated in Sweden include Momentum, a pervasive larp production staged in Stockholm in 2006, Insectopia, a pervasive mobile phone game, and Interference, a three hour game experience that so far has been staged in Kista and Düsseldorf.

The peer-to-peer platform PART/PIMP was developed within the project and which have been used to implement several IPerG games.

mobile computer mobile gaming mobile physical mobile game ubiquitous mobile

External homepage:
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Montola, Markus and Waern, Annika (2006) Ethical and practical look at unaware game participation. In: Gaming Realities, 4-8 October 2006, Athens, Greece.

Jonsson, Staffan and Montola, Markus and Waern, Annika and Ericsson, Martin (2006) Prosopopeia: Experiences from a Pervasive Larp. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California, USA.

Montola, Markus and Waern, Annika (2006) Participant Roles in Socially Expanded Games. In: Third International Workshop on Pervasive Gaming Applications, Pervasive Conference, 7 May 2006, Dublin, Ireland. (In Press)

Niemi, Jenny and Sawano, Susanna and Waern, Annika (2005) Involving Non-Players in Pervasive Games. In: Critical Computing, 20-24 August 2005, Aarhus, Denmark.

This list was generated on Fri Jun 23 05:50:43 2017 CEST.
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